Monday, August 6, 2007

The Grading System

Each UI will get a grade, from 0 to 20, with 20 being the highest grade that a UI can get. To get to that grade, each UI, from the point of being downloaded is tested, on four different criteria, starting with:

"EASE OF INSTALLATION"
Contrary to popular belief, not all UIs come in a neat package for the average joe user to install. Some UIs have mods all over the place, and it can take just a few extractions too many for some users to become frustrated and not know where things go. On my first UI that I released, I had all my folders in one .zip file, with no instructions. Within hours I was getting bombarded with emails and instant messages with questions on how to install my UI. Solution: readme.txt. This seemed to answer most of their questions. All I did was tell people where to unzip the files, and they were golden that point on. On some other UIs I have downloaded, I noticed some nifty install instructions, to make your screen look exactly like the screenshot they provided. And on the other hand, I've downloaded some really nice UIs, only to install them and have it look awful and nothing like their screenshot, simply because they did not tell me how to install it. So, what I am looking for here is a simple readme.txt of sorts for minimal points, or if you go above and beyond and make my screen look exactly like the makers screen, you get a 5/5 here.

"CLEANLINESS"
After the UI is installed, and ready to go, how does it look? The UI looks exactly like the screenshot, so now, are there things all over the screen blocking the view of the game? Is there a bar at the top and bottom of the screen that covers up 50% of the viewable area? Are the unit frames so large that I cannot even see my own character nor my target? These are just some of the characteristics I will be looking for when I am using the interface. Remember, I am not only looking for "minimalistic" UIs here, I am looking to make sure that the UI is not "ugly" with badly rendered textures and or mismatching colors, just make the UI "clean!"

"EASE OF USE"
This category can fall upon many different criteria, but to sum it up, I would summarize it as, how easy it is to use and or change something in the UI. If I want to make that unit frame smaller, do I have to go through a whole slew of options to change it, or can it be done really fast and easy? If I want to add another action bar to the UI, do I have to type 50 different commands to get one to come up? I know most of this category is based on the mods themselves, but a UI is only as good as the mods that are chosen.

"RESOURCE USAGE"
During high play times in cities, or during a raid or a dungeon, how many resources is the UI using? Obviously the lower the resource usage, the better, but if a UI has 50 mods and it makes the game unplayable, then it will get a pretty bad score. Depending on the number of mods, the score for this category can change quite a bit, but once again, this category is coming down to the mods used.

No comments: